Thanks
I would like to express my gratitude to the following YouTube creators for their impactful videos that greatly aided my understanding of JavaScript core concepts:
- CodeSmith (Will Sentance): "JavaScript The Hard Parts: Object Oriented Programming"
- Kyle Simpson: "You Don't Know JS" (also available on YouTube)
- Dave Gray: YouTube JavaScript Playlist
- Enes Karakaş: Advanced Object Concepts (available on YouTube)
Thank you all for sharing your knowledge and helping me on my learning journey!
function outerFun() {
let counter = 0;
function increment() {
counter++;
console.log("counter:", counter);
}
increment();
}
outerFun();
Global Execution Context:
- Variables:
- outerFun: `<function reference>`
- Function Declarations:
- outerFun()
Execution Context of outerFun():
- Variables:
- counter: `0`
- increment: `<function reference>`
- Function Declarations:
- increment()
- Call Stack:
- outerFun()
Execution Context of increment():
- Variables:
- (none)
- Call Stack:
- increment()
- outerFun()
- Global Execution Context
In this representation:
- The global execution context includes the
outerFun
function reference. - When
outerFun()
is invoked, a new execution context forouterFun
is created. It includes thecounter
variable initialized to 0 and theincrement
function reference. - Within the
outerFun
execution context, there is a call to theincrement()
function. This triggers the creation of a new execution context forincrement
. - The
increment
execution context does not have any variables specific to it. - The call stack keeps track of the active execution contexts. Initially,
outerFun()
is at the top of the call stack. Whenincrement()
is called, it is pushed onto the call stack aboveouterFun()
, and the global execution context is at the bottom. - After the
increment
function completes its execution, its execution context is popped off the call stack. - Once
outerFun()
finishes, its execution context is also popped off the stack. - Finally, only the global execution context remains on the call stack.
I hope this Markdown format helps you understand the execution contexts more clearly. Let me know if you have any further questions!
function outerFun() {
let counter = 0;
function increment() {
counter++;
console.log("counter:", counter);
}
increment();
}
outerFun();
Global Execution Context:
- Variables:
- outerFunction:
<function reference>
- exFun:
undefined
(initially uninitialized)
- outerFunction:
- Variables:
When
outerFunction()
is called:- A new execution context is created for
outerFunction
. - The
counter
variable is declared and initialized to 0 in theouterFunction
execution context. - The
increment
function is defined inside theouterFunction
function. - The value of
counter
(0) is logged to the console. - The
increment
function is returned fromouterFunction
and assigned to theexFun
variable. - The execution context of
outerFunction
is deleted as it has completed execution.
- A new execution context is created for
Call Stack:
- Initially:
outerFunction()
is at the top of the call stack, and the global execution context is at the bottom.
- Initially:
When
exFun()
is called the first time:- A new execution context is created for
exFun
. - Inside
exFun
, it tries to access and incrementcounter
. - It first looks for
counter
within its own execution context but doesn't find it. - It then looks in the outer scope, which is the global execution context, but still doesn't find
counter
. - Since
counter
is not found, it does not increment. - The execution context of
exFun
completes, and it is popped off the call stack.
- A new execution context is created for
Call Stack:
- After
exFun()
is called:exFun()
is at the top of the call stack, and the global execution context is at the bottom.
- After
When
exFun()
is called the second time:- A new execution context is created for
exFun
. - Inside
exFun
, it again tries to access and incrementcounter
. - As before, it looks for
counter
within its own execution context but doesn't find it. - It then looks in the outer scope, which is the global execution context, but
counter
was never incremented or reassigned, so it remains 0. - Since
counter
is not found, it does not increment. - The execution context of
exFun
completes, and it is popped off the call stack.
- A new execution context is created for
Call Stack:
- After the second
exFun()
call:exFun()
is at the top of the call stack, and the global execution context is at the bottom.
- After the second
In summary, the counter
variable is not incremented because exFun
tries to access it in the global execution context after the outerFunction
execution context has been deleted. The value of counter
is not persisted, so it remains at its initial value of 0.
Promises and Async/Await:
- Promises: Asynchronous programming is a fundamental aspect of JavaScript. Promises provide a way to handle asynchronous operations and avoid callback hell
const fetchData = () => {
return new Promise((resolve, reject) => {
// Simulating an asynchronous operation
setTimeout(() => {
const data = "One piece is real";
if (data) {
resolve(data);
} else {
reject("Error occurred");
}
}, 2000);
});
};
fetchData()
.then((data) => console.log(data))
.catch((error) => console.error(error));
- Async/Await: Introduced in ES2017, async/await simplifies asynchronous code even further by allowing you to write asynchronous code that looks like synchronous code
const fetchData = () => {
return new Promise((resolve, reject) => {
setTimeout(() => {
const data = "Some fetched data";
if (data) {
resolve(data);
} else {
reject("Error occurred");
}
}, 2000);
});
};
const fetchDataAsync = async () => {
try {
const data = await fetchData();
console.log(data);
} catch (error) {
console.error(error);
}
};
fetchDataAsync();
Closures
- Closures allow functions to retain access to variables from their parent scopes even after the parent function has finished executing.
const outerFunction = (outerParam) => {
const innerFunction = (innerParam) => {
console.log(outerParam + innerParam);
};
return innerFunction;
};
const closure = outerFunction(10);
closure(5); // Output: 15
Object Oriented Programming OOP ✨
4 principle:
- Abstraction
- Encapsulation
- Inheritance
- Polymorphism
Prototypes
The prototype
is a special hidden property object that is associated with every functions and objects by default in JavaScript.
Objects in JavaScript are linked to a certain prototype, by means object can access that prototype method => Prototypal inheritance
let myArray = [11, 22, 33];
console.log(myArray.at(0));
//output: 11
/** Array.prototype is the prototype of all array objects
* behind its calling myArray.prototype.at(2)
**/
OOP is an enormously popular paradigm for structuring out complex code
- Easy to add features and functionality
- Performant (efficient in term of memory)
- Easy for us and other developers to reason about (a clear structure)
Objects - store functions with their associated data!
const user1 = {
name: "ullas",
score: 2,
increment: function () {
user1.score++;
},
};
user1.increment();
This is the principal of encapsulation.
Multiple way to create an object, just to get familier with few means of defining the object
Using empty object and then populate it with dot notation 🔰
Creating user2 user 'dot notation'
const user2 = {};
user2.name = 'ullas';
user2.score = 6;
user2.increment = function(){
user2.score++;
};
// Square bracket notation [] (never used except in one condition: evaluatng what goes in ex: user2[property] property: 'name')
- Using the built in js Object.create which will create empty object
const user3 = Object.create(null);
user3.name = 'ullas';
user3.score = 7;
user3.increment = function(){
user3.score++;
};
! our code is getting repetitive, we are breaking our DRY principle
? What if we have milion of user....?
Champ => Functions 😁
They are helpfull in this case so we don't have to repeat the code. They are wrapping up the instructions... write once call as many time you want
Solution 1. Generate Object using a function
function userCreator(name, score){
const newUser = { };
newuser.name = name;
newuser.score = score;
newuser.increment = function(){
newuser.score++;
};
return newUser;
};
const user1 = userCreator('ullas', 10)
const user2 = userCreator('kingsman', 10)
user2.increment()
! this solution is doing its task but fundamentally Unusable
Reason:
In global memory
Initially:
global memory > - userCreator: -[f]- - User1 ...undefined
user1 = userCreator('ullas' 10)
which create a new execuation context
In a local memory
local Memory > - name: 'ullas' - score: 10 - newUser: { name: 'ullas' score: 10 increment: -[f]- }
returning =>
newUser
object- return out to Gloabl Memory
In global memory
global memory > - [function userCreator()] - User1 : { name: 'ullas' score: 10 increment: -[f]- }
Same with => user2, declaring user2
In global memory
global memory with > - [function userCreator()] - user1 : { name: 'ullas' score: 10 increment: -[f]- } - user2: ...undefined
user2 = userCreator('kingsman' 10)
which create a new execuation context
In a local memory
local Memory with > - name: 'kingsman' - score: 10 - newUser: { name: 'kingsman' score: 10 increment: -[f]- }
returning =>
newUser
object- return out to Gloabl Memory
In global memory
global memory with > - [function userCreator()] - user1 : { name: 'ullas' score: 10 increment: -[f]- } - user2 : { name: 'kingsman' score: 10 increment: -[f]- }
next step was => to increment
User1.increment();
User2.increment();
Problem
Each time we create a new user we make space in our computer's memory for our data functions. But our functions are just copies
In Global memory:
global memory with >
- [function userCreator()]
- user1 : {
name: 'ullas'
score: 10
increment: -[f]- // same copy
}
- user2 : {
name: 'kingsman'
score: 10
increment: -[f]- // same copy
}
- what if n number of user...
- Each object have brand new increment function defined on them... We should be able attach multiple function on them not single function ex: login, logout, render etc...
Is there a better way? to getting single copyies of them in Global Memory
Solution 2 😮
- Store the increment function in just one object and have the interpreter, if it doesn't find the function on user1, look up to that object to check if it's there
How to make this link ?
Prototype chain
In Global memory:
global memory with >
userCreator : -[f]-
user1 : {
name: 'ullas'
score: 10
=> functionStore
}
user2 : {
name: 'kingsman'
score: 10
=> functionStore
}
function functionStore: {
increment: -[f]-
}
// => this bond is called prototypal bond : chain link to or go look functionStore
/**
* when user doesn't find increment it goes look in function store for increment()
*/
The Code Base
function userCreator(name, score) {
const newUser = Object.create(functionStore);
newUser.name = name;
newUser.score = score;
return newUser;
}
const functionStore = {
increment: function () {
this.score++;
},
Login: function () {
console.log("Your are loggedin");
},
};
const user1 = userCreator("ullas", 10);
const user2 = userCreator("kingsman", 10);
user1.increment();
In the global memory
Initially:
global memory >
userCreator: -[f]-
functionStore: {
increment: -[f]-
login: -[f]-
}
User1 :undefined
user1 = userCreator('ullas' 10)
which create a new execuation context
In a local memory
- In thread of execution:
newUser: Object.create(functionStore) => which return empty obj {}
local Memory > - name: 'ullas' - score: 10 - newUser: { name: 'ullas' score: 10 => [hidden property: _prto_ which is bond to `functionStore` which we passed in Object.create(`functionStore`); ] }
returning =>
newUser
objectreturn out to Gloabl Memory
global memory > userCreator: -[f]- functionStore: { increment: -[f]- login: -[f]- } User1 : { name: 'ullas' score: 10 => [hidden: bond _proto_ to `functionStore` for `Increment()`] }
Now the increment()
This
increment()
function need to be usable on what ever object we run it on.We need some placeholder inside of that function increment in order to refer to that object
Or we need label thats always going to refer to that object on which we are running the function
this Fundamental rule always pointing to the relevent object to the left-hand side of the dot on which we calling the function
Creates a execuation Context
In a local memory
In the example above, user1
is to “the left of the dot” which means the this
keyword is referencing the user1
object. So, it’s as if, inside the increment
method, the JavaScript interpreter changes this to user1
.
// this => to user1
this.score++
===> user1.score++
- Do we have copies of increment() stored in user1 and user2 =>
none
Super sophisticated but not standard
solution 3, new Keyword 🤩
Embracing the Magic of the new
Keyword: No Hard Work, Just Automation! 🤩
Let's witness this enchantment in action with a spellbinding code example:
const user1 = new userCreator("ullas", 10);
When we call the constructor function with new
keyword in front we automate 2 things
- Create a new user object
- return the new user object
Creating a New User Object: By simply adding new before the function call, the
new
keyword conjures a brand-new user object into existence. No more manual labor required!
Returning the New User Object: The
new
keyword, being the generous enchantress it is, automatically returns the newly created user object. We can catch it and cherish it as our very own.
But now we need to adjust how we write the body of userCreator
- Refer to the auto-created object?
- Known where to put our single copies of functions?
Interlude - functions are both objects and functions
Before we continue our journey, let's explore a mesmerizing fact about functions. In JavaScript, functions possess the remarkable ability to be both objects and functions simultaneously. Mind-bending, isn't it?
function multiplyBy2(num){
return num*2
}
multiplyBy2.stored = 5
multiplyBy2.(3) // 6
multiplyBy2.stored //5
multiplyBy2.prototype // ()
Here, we have the captivating multiplyBy2
function. It gracefully showcases its object-like qualities by sporting a stored
property with a value of 5. But wait, there's more! When invoked as a function, it magically multiplies the provided number by 2. In this case, multiplyBy2(3)
gracefully yields 6.
Curiously, we can access the stored
property separately, giving us a surprising value of 5. Additionally, the enigmatic multiplyBy2.prototype
property returns an empty parentheses pair (). Its true purpose will soon be revealed.
- let's return to the enchanting world of the
UserCreator
constructor function.
Code Base
function UserCreator(name, score) {
this.name = name;
this.score = score;
}
UserCreator.prototype.increment = function () {
this.score++;
};
UserCreator.prototype.login = function () {
console.log("You are loggedin");
};
const user1 = new UserCreator("ullas", 10);
user1.increment();
In the global memory
Initially:
global memory >
userCreator() -[f]- //userCreator function version
userCreator: {
//userCreator object version
prototype: {
//functionStore
increment: -[f]-
login: -[f]-
}
}
User1 :undefined
user1 = new UserCreator('ullas' 10)
which create a new execuation context
Within the realm of Local Memory
, secrets are revealed:
In a local memory
local Memory > - name: 'ullas' - score: 10 // Due to the power of the `new` keyword, an empty object is created first. // The `this` label binds to the functionStore using the hidden _proto_ reference. // This becomes the object returned by `create()`. this: { name: 'ullas' score: 10 }
returning =>
this
object touser1
- return out to Gloabl Memory
global memory > userCreator() -[f]- //userCreator function version userCreator: { //userCreator object version prototype: { //functionStore increment: -[f]- login: -[f]- } } User1 : { name: 'ullas' score: 10 // Hidden _proto_ reference to userCreator.prototype, granting access to `increment()` }
Now the increment()
user1.increment();
Creates a execuation Context
In a local memory
// this => to user1
this.score++;
// Translates to: user1.score++
Benefits
Faster to Write: The new keyword automates object creation and eliminates the need for manual object instantiation. We can summon objects into existence with a single line of code. Huzzah!
Simplicity Reigns: Our code becomes cleaner and more intuitive. We no longer need to explicitly return the object or worry about the intricate details of object creation. The new keyword takes care of it all. How delightful!
Professional Practices: Despite its magical powers, using the new keyword remains a widely accepted and professional practice. Embrace this technique to impress your peers and create code that shines like a star.
Solution 4, class 🙌
The class Syntatic Sugar
class userCreator {
constructor(name, score) {
this.name = name;
this.score = score;
}
increment() {
this.score++;
}
login() {
console.log("loggin");
}
}
const user1 = new UserCreator("ullas", 10);
user1.increment();
In the global memory
Initially:
global memory >
//class
[
userCreator() -[f]- //userCreator function version
userCreator: {
//userCreator object version
prototype: {
// =>functionStore
increment: -[f]-
login: -[f]-
}
}
]
User1 :undefined
user1 = new UserCreator('ullas' 10)
which create a new execuation context
In a local memory
local Memory > - name: 'ullas' - score: 10 // due to new it create an empty object first and 'this' label for reference bond to functionStore using _proto_ // this = object create() returning => { } this: { name: 'ullas' score: 10 }
returning =>
this
object touser1
- return out to Gloabl Memory
global memory > userCreator() -[f]- //userCreator function version userCreator: { //userCreator object version prototype: { //functionStore increment: -[f]- login: -[f]- } } User1 : { name: 'ullas' score: 10 // hidden _proto_ reference to userCreator.prototype => increment() }
Proxy Object
Proxy Objects:
- Proxy objects allow you to intercept and customize fundamental operations of target objects.
Creating a Proxy Object:
let proxy = new Proxy(target, handler);
target
: The object to be proxied.handler
: An object that defines trap methods for different operations on the proxy.
Trap Methods:
- Trap methods are functions defined in the handler object that intercept and handle specific operations on the proxy.
Proxy Handler:
- The handler object contains trap methods to customize object operations.
- Common trap methods include
get
,set
,apply
,has
,deleteProperty
, etc.
Example: Property Access (get trap):
let target = { name: "luffy" }; let handler = { get: function (target, prop, receiver) { console.log(`Accessed property: ${prop}`); return target[prop]; }, }; let proxy = new Proxy(target, handler); console.log(proxy.name); // Output: Accessed property: name, luffy
Example: using
receiver
parameter in get traplet target = { name: "luffy" }; let handler = { get: function (target, prop, receiver) { if (receiver === proxy) { console.log(`Accessed property: ${prop}`); console.log("Accessed through proxy object"); } else if (receiver instanceof Proxy) { console.log(`Accessed property: ${prop}`); console.log("Accessed through an object inheriting from the proxy"); } else { console.log(`Accessed property: ${prop}`); console.log("Accessed through a regular object"); } return target[prop]; }, }; let proxy = new Proxy(target, handler); console.log(proxy.name); // Accessed property: name, Accessed through proxy object let inheritingObject = Object.create(proxy); console.log(inheritingObject.name); // Accessed property: name, Accessed through an object inheriting from the proxy let regularObject = { name: "zoro" }; console.log(regularObject.name); // Accessed property: name, Accessed through a regular object
Example: Property Assignment (set trap):
let target = { name: "luffy" }; let handler = { set: function (target, prop, value, receiver) { console.log(`Set property: ${prop} = ${value}`); target[prop] = value; return true; }, }; let proxy = new Proxy(target, handler); proxy.age = 19; // Output: Set property: age = 19 console.log(proxy.age); // Output: 19
Example: Property Deletion (deleteProperty trap):
let target = { name: "luffy", age: 19 }; let handler = { deleteProperty: function (target, prop) { console.log(`Deleted property: ${prop}`); delete target[prop]; return true; }, }; let proxy = new Proxy(target, handler); delete proxy.age; // Output: Deleted property: age console.log(proxy.age); // Output: undefined
Example: Prohibit Property Deletion (deleteProperty trap):
let target = { name: "luffy", age: 30 }; let handler = { deleteProperty(target, prop) { throw new Error(`Deleting property '${prop}' is prohibited.`); }, }; let proxy = new Proxy(target, handler); console.log(proxy.name); // Output: luffy delete proxy.name; // Throws an error console.log(proxy.name); // Output: luffy (property still exists)
Example: Validation and Security:
let user = { name: "luffy", isAdmin: false }; let handler = { get: function (target, prop) { if (prop === "isAdmin") { throw new Error("Unauthorized access"); } return target[prop]; }, }; let proxy = new Proxy(user, handler); console.log(proxy.name); // Output: luffy console.log(proxy.isAdmin); // Throws an error: Unauthorized access
Example: Array Manipulation (apply trap):
let list = [1, 2, 3]; let handler = { apply: function (target, thisArg, args) { console.log(`Called with arguments: ${args}`); return target.apply(thisArg, args); }, }; let proxy = new Proxy(Array.prototype.push, handler); proxy.call(list, 4, 5); // Output: Called with arguments: 4,5 console.log(list); // Output: [1, 2, 3, 4, 5]